As Chief Architect for Cloud Gaming, Adrian is a subject matter expert for virtual studio, realtime rendering, simulation, streaming, transcoding, and emerging technologies around The Metaverse, Digital Twin, and immersive experiences. Adrian works across Google and Alphabet organizations on any workload that depends on GPU acceleration and visualization such as AR/VR, desktop/application streaming, rendering, and simulation.
Adrian spent two decades building Visual Effects pipelines for companies like Industrial Light + Magic, Digital Domain, Technicolor, and Double Negative. In 2013, he moved into a Product Design role at Autodesk, defining the user experience for Bifrost in Maya.
Adrian is currently Chief Architect for Cloud Gaming in Los Angeles where he leverages his industry expertise to help define next-generation game development, digital twin, immersive experiences, and content creation workloads on the cloud.