Rick Champagne leads Global Media & Entertainment Industry Management for NVIDIA. In this role, Rick works closely with customers and industry partners in the Film, TV, and Broadcast industries to promote the advancement and adoption of new technologies. With a long history of managing products such as the Autodesk 3ds Max and Maya Entertainment Creation Suites, Softimage, Mudbox, and Painter, Rick has been in the service of Artists and Technologists for over two decades. Rick maintains close ties to industry as a member of the Visual Effects Society, HPA, and serves on the Board of Governors of the Advance Imaging Society, and as a committee member of ASWF. Rick holds a Master’s in Business Administration.
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